INTELLIVISION FOR GAMEBOY COLOR / 8-BIT NES
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Using the pop-up menu to enable auto-firing in Astrosmash! |
Reviewing the controller mappings in Baseball for both players |
In addition to Intellivision for PC (see VOL1
, VOL2, or the
Intellivision Lives! Website
), I also wrote two other Intellivision emulators. These emulators
are unique in that they run on inexpensive, low-powered 8-bit
systems (in the case of Intellivision for 8-bit NES, running at only
1.7 MHz and with only 2K RAM). They are written entirely in
hand-optimized assembly language, and employ several pre-processing
technologies that I myself developed.
- A configurable, context-sensitive menu system to simplify
controller mappings and to aid with inputting numbers.
- A configurable, context-sensitive camera that pans to show you the
most important areas of the screen, allowing the games original
layouts to be preserved.
- Making use of the taller screen when scrolling vertically to fill
the entire screen, allowing you to see a larger area vertically
than what would be possible on a real Intellivision.
- The ability to store graphics on inexpensive ROM.
- The ability to replace and enhance the graphics (without
changing the original game code), offering double the resolution
of the Intellivision, and the possibility of multicolor.
NOTE: To try Intellivision for Gameboy Color, you must have
a collection of Intellivision binaries, including the built-in
operating system, and the graphics ROM. You can get these on the Intellivision Lives!
CD-ROM. |
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